5.7.07

Peter Moore discusses new three year Xbox 360 warranty

Peter Moore discusses the new plans for Microsoft to extend the warranty for all Xbox 360 consoles from one year to three years, and discusses reimbursement for all who've had to pay for warranty repair due to the the three red lights error.

read more | digg story

360's Warranty extended to THREE years!

The guys over at Gamerscore Blog expressed their discontent with the failure rate of Xbox 360s and the customer service for getting consoles repaired. As such, they are changing the warranty policy worldwide to 3 years after the consoles purchase when dealing with the 3 red rings of light hardware failure on Xbox 360s. Anyone who's payed for any repairs up to this point will be reimbursed in full. This means that anyone who bought their console at launch will be covered until November 22nd 2008. On top of the press release, Peter Moore himself posted an open letter to the community on the policy change, which is included after the break, as well as a FAQ on how it's being rolled out.

Open Letter From Peter Moore

To our Xbox Community:

You've spoken, and we've heard you. Good service and a good customer experience are areas of the business that we care deeply about. And frankly, we've not been doing a good enough job.

Some of you have expressed frustration with the customer experiences you have had with Xbox 360; frustration with having to return your console for service after receiving the general hardware error message on the console.

The majority of customers who own Xbox 360 consoles have had a terrific experience from their first day, and continue to, day in and day out. But when anyone questions the reliability of our product, or our commitment to our customers, it's something I take very seriously.

We have been following this issue closely, and with on-going testing have identified several factors that can cause a general hardware failure indicated by three flashing red lights on the console. To address this issue, and as part of our ongoing work, we have already made certain improvements to the console.

We are also implementing some important policy changes intended to keep you in the game, worry-free.

As of today, all Xbox 360 consoles are covered by an enhanced warranty program to address specifically the general hardware failures indicated by the three flashing red lights on the console. This applies to new and previously-sold consoles. While we will still have a general one year console warranty (two years in some countries), we are announcing today a three-year warranty that covers any console that displays a three flashing red lights error message. If a customer has an issue indicated by the three flashing red lights, Microsoft will repair the console free of charge-including shipping-for three years from the console's purchase date. We will also retroactively reimburse any of you who paid for repairs related to problems indicated by this error message in the past. In doing so, Microsoft stands behind its products and takes responsibility to ensure that every Xbox 360 console owner continues to have a fantastic gaming experience.

If we have let any of you down in the experience you have had with your Xbox 360, we sincerely apologize. We are taking responsibility and are making these changes to ensure that every Xbox 360 owner continues to have a great experience.

This will take a few days to roll out globally, and I appreciate your continued patience as we launch this program. I've posted an FAQ that should address some additional questions, and we'll update it over the next few days.

I want to thank you, on behalf of all us at Microsoft, for your loyalty.

Xbox 360 Fanboy

Unreal Tournament 3 to ship with dozens of maps

Xbox 360 Fanboy: "Over on Beyond Unreal, Death Booger mentions that August's OXM demo disc features a look at a few of the multiplayer maps that'll ship with Unreal Tournament 3. Among the pretty in-game videos are a few details about UT3 including confirmation that the game will ship with three to four dozen multiplayer maps. And, if our math is correct, that works out to be around 36 to 48 multiplayer maps on launch day and on the disc! The maps will of course vary in size, player count, etc., but the shear amount of variety should satisfy any Unreal enthusiast. Here's to hoping the 'dozens' remarks holds true when the game ships as that would seriously put Shadowrun's nine maps to shame"

WOW - The Most Detailed FORZA 2 Design Yet!!!

Probably the sweetest Forza 2 Car design I've seen yet!!

read more | digg story

Forza Motorsport 2 DLC coming 'very soon'

Talking on the official Forza Motorsport 2 website, community manager of Turn 10 Che Chou has revealed that new downloadable content is coming 'very soon', with an announcement due 'any day now'.

There are no specific details as what's set to be included in the content (or whether it'll be free or not!) but it's also due to be coupled with an auto-update set to fix certain bugs and exploits found in Forza 2 since release.

"There are some very real bugs in the game that a handful of you have encountered by chance, or have intentionally exploited for gains. These include duping cars to use in the Auction House, using a speed glitch to get super fast times on the Nissan Speedway, getting hit with a bug that gives you a time on the Test Track King Cobra track in the micro-seconds, or taking advantage of a PI calculation bug that gives the Lotus Elan an unfair advantage in its class (and hence dominating the scoreboards). There will be a Forza 2 auto-update patch that will fix these issues very soon.
"The patch will also be coupled with our first DLC pack. Why am I being so vague about dates? Well, because we've just released the thing to certification and I don't want to make any promises I can't keep -- especially if the cert team bounces it back to us. In any case, if all goes well, we'll have an announcement to make about this any day now."

The fact that the content has already been released for certification from Microsoft suggests that we could be seeing it's arrival imminently.

Che then went on to say that there's even more planned in the long term to sort out issues with the incredibly popular Auction House feature;

"In the longer term (think a month from now), we'll be looking at other things to consider in order to bring balance and order to the Auction House. These include the possibility that we incorporate a money cap in the game."

Totally360.com

MS: Video Marketplace still booming


According to a recent article in The New York Times, Microsoft continues to do some damned good business with its Video Marketplace. Business is so good, in fact, that Microsoft claims that the service has maintained double-digit growth every single month since it went online last November. The article is filled with praise from Microsoft's content partners like Comedy Central and Warner Brothers. The true strength of the service, according to the article, is that it essentially hits gamers where they live. As many gamers watch less television and see fewer movies, Video Marketplace places content right where they spend most of their time: in front of the Xbox. Of course, that's not to say there isn't room for improvement. As noted by Josh Roberts, a gamer interviewed by The Times, downloads still take hours and the Microsoft Points system is confusing and annoying (he compares it to carnivals forcing patrons to buy food with tickets rather than real money). Still, quibbles aside, there's no denying the convenience of Video Marketplace, something we're sure even more companies will eventually realize.

Xbox 360 Fanboy