24.5.07

New Screens From GTA IV

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Rockstar released four new screens of GTA IV and they are looking really good. Each screenshot speaks volumes in their own way. The one above for example blew me away by the detail put into Liberty City. Just look at the multiple power lines that are run across the city (which by the way, I recall you can climb up those poles).

From what I can tell from these screenshots, it looks like we're all going to be indoors a lot this fall when GTA IV is released. And that's a good thing.

LEGO Star Wars: The Complete Saga Coming to Wii, PS3, Xbox 360 and DS - Gaming Today

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LucasArts and TT Games have announced today, on the 30th anniversary of the original Star Wars no less, they are currently working on LEGO Star Wars: The Complete Saga for all major consoles as well as the Nintendo DS.

LEGO Star Wars: The Complete Saga will bring both previous LEGO Star Wars game and put them onto one disc. The game will take full advantage of next-gen systems, delivering next-gen graphics on the Xbox 360 & PS3 as well as offering Wii specific controls for Nintendo's console. The DS version of LEGO Star Wars: The Complete Saga will be done completely from the ground up and will also take advantage of the DS specific controls.

Another reason why you should probably get this version is the promise of online play on both the Xbox 360 & PS3. So you can finally journey forth and rid the galaxy of the evil Galactic Empire with your friend in Vietnam, where they especially hate The Galactic Empire.

LucasArts and TT Games celebrated today the 30th anniversary of the classic movie series that spans generations with the announcement of LEGO® Star Wars: The Complete Saga. Building on the success of both LEGO Star Wars “block-buster” videogames, each complete with LEGO action and minifigure humor, The Complete Saga enables families to play through the events of all six Star Wars movies in one videogame for the first time ever. Developer Traveller’s Tales takes full advantage of the unique capabilities of all three next-generation consoles, while also adding new characters, new levels and new features. Players can build and battle this fall on the Wii™, PLAYSTATION®3 computer entertainment system and Xbox 360™ videogame system from Microsoft. Traveller’s Tales is also creating an entirely new Nintendo DS™ version, developed brick by brick from the ground up. According to the NPD Group, domestic sales of the two LEGO Star Wars videogame releases reached nearly 7 million units through March 2007, and LEGO Star Wars II: The Original Trilogy was the No. 3 best-selling title of 2006.

“As we usher in the next generation of videogame consoles, LucasArts is leading the way in family entertainment,” said Jim Ward, president of LucasArts. “We’re proud of the phenomenal success of LEGO Star Wars II and how it delivered all the fun, humor and action of the Original Trilogy to the entire family. Now, with The Complete Saga, we’re excited to finally offer the entire saga playable in one package for the first time ever.”

“LucasArts was an amazing partner on LEGO Star Wars II, and working with them on The Complete Saga continues to be a great experience,” said Tom Stone, director at TT Games. “We’re also thrilled to be focusing on next-generation consoles and creating content that plays to the strength of each system.”

The Complete Saga takes players to the most beautiful LEGO galaxy ever assembled with high-definition graphics on the PLAYSTATION 3 system and Xbox 360. And with both consoles’ online capabilities, families spread across the world can unite to rebuild a galaxy in pieces with cooperative two-player, drop-in/drop-out gameplay. Meanwhile, the unique Wii and Nintendo DS control schemes result in the most interactive LEGO Star Wars gaming experience yet.

From the Trade Federation’s “negotiations” with Obi-Wan Kenobi and Qui-Gon Jinn in The Phantom Menace to the space battle above Endor in Return of the Jedi, The Complete Saga allows players to kick some brick through 36 Story Mode levels, including Episode II’s newly added high-speed pursuit of bounty hunter Zam Wessell. Traveller’s Tales has revamped levels from the original LEGO Star Wars to match the gameplay evolutions found in LEGO Star Wars II, and Prequel Trilogy characters can now be mixed and matched with those from the Original Trilogy – more than 160 in all.

For more information on LEGO Star Wars: The Complete Saga, please visit www.legostarwarssaga.com.

Saving Sony's PS3

Don't envy Jack Tretton. As the new chief executive of Sony Computer Entertainment America, Tretton may have the toughest job in the video game business (with the possible exception of his boss, Kazuo Hirai, who is taking over Sony's global game operation).

In November, after years of relentless hype, Sony introduced its flagship game machine, the PlayStation 3, with a resounding thud. The brainchild of Hirai's predecessor, the engineer Ken Kutaragi, the PlayStation 3 has been hobbled by its lacklustre online service, a dearth of must-have games and, perhaps most important, its stratospheric price.

A result: molasses-like sales for a product that must succeed if Sony is to retain its global leadership in electronics and entertainment. According to the NPD Group, a market research firm, Sony sold just 82,000 PlayStation 3s in the United States last month, fewer than half the number of Xbox 360s sold by Microsoft (174,000) and less than a quarter of the number of Wii consoles sold by Nintendo (360,000).

But this week, Tretton, who was promoted in December, took the vital first steps toward rehabilitating the PS3's tattered reputation. At a three-day presentation for news media and analysts at the company's game studio in San Diego, Sony showed off an impressive lineup of new games and online services in development.

There is a long way to go before the PS3 becomes the home run that Sony so desperately needs it to be, and the system may never reach the mass market without a price cut. But the portfolio on display this week was strong and should cause the first few inklings of concern for Peter Moore, Microsoft's game chief, and his masters in Redmond, Wash.

Almost as important as the substance of the presentations was their tone. In recent years, Sony's game operation has hurt itself badly in the eyes of consumers by overpromising and underdelivering. No longer. Tretton adopted a refreshingly low-key, realistic approach and even tried to tamp down expectations about the PS3's performance.

"We know we face a challenge," he said in an interview. "The long-term goal, and one we will not fully get to by this Christmas, is to get people to understand what the PlayStation 3 can do and all the technology that is under the hood. The short-term goal is to give them proof points in gaming experiences that blow them away. One software title at a time, we want people to say: 'Wow, check that out. I'd like to have that machine.' And that will take some time." Sony has taken a lot of criticism because third-party publishers are making few games exclusively for the PlayStation 3, in contrast with the previous generation, when exclusive PlayStation 2 games like Grand Theft Auto III were the system's main sales drivers.

Sony's response this week was to say that it has fired up its own internal-development engine, which will deliver 15 PS3-exclusive games this year.

The top games scheduled for release this year include:

Heavenly Sword, an Asian-theme fracas reminiscent of Sony's hit God of War franchise, with prettier graphics.

Ratchet & Clank Future: Tools of Destruction, a ridiculously sumptuous, family-friendly romp that may be the first game to truly deliver the long-sought "You are playing a Pixar movie" experience.

Uncharted: Drake's Fortune, an Indiana Jones-like game that looks as if it just crawled out of the jungle. (That's a good thing.)

Socom: Confrontation, the latest iteration of Sony's Navy SEALs game, which may be a must-play for tactical shooter fans.

-- Warhawk, a multi-player, near-future combat game that should stack up well against Electronic Arts' successful Battlefield franchise.

Those games looked cool, but none of them are quite as fun as LittleBigPlanet, a whimsical, stylish, innovative game scheduled for release in 2008 that brought the house down when it was first shown in San Francisco earlier this year.

In LittleBigPlanet, players control little characters that seem to be made of beanbags as they traverse levels full of physics-based puzzles. It can sound like a banal diversion for children, but the characters have so much personality, and the environments are so rich, that LittleBigPlanet could become a top guilty pleasure for adult gamers.

But the most important product here was not a game.

When Kutaragi was designing the PlayStation 3, his biggest failing was that he (unlike Microsoft) did not seem to understand the importance of a robust and compelling online service to the 21st-century gamer. The version of the PlayStation Network that made its debut alongside the PS3 felt clunky, tacked-on and a far cry from Microsoft's sleek, powerful Xbox Live service.

Sony, however, has an ace in the hole, called Home, a three-dimensional virtual world that will be available later this year to online PS3 users. Home functions as a meeting space and customizable virtual identity, sort of like Second Life meets MySpace.

Users create their own avatars and their own apartments, which they can decorate and use to display trophies collected from various games. They will also be able to invite friends into their apartments and then stream video and audio that they have stored on their PS3's hard drive.

Home made a deep impression because it appears set to deliver the sort of social interaction and networking that Microsoft has heretofore cornered with Xbox Live.

Home has the chance to give Sony its first great online product since the introduction of EverQuest, the granddaddy of online role-playing games. At the moment, Home looks good. And at the moment, the PlayStation 3's prospects appear a bit less dire than they did last week.

First Fable 2 video diary now available


Ladies and gentleman, boys and girls, Fable fans of all ages, the first Lionhead Video Diary is now available on Xbox Live Marketplace. You can also grab it from Lionhead's website. Of course, if you're not too picky about fancy res-molutions, you can watch it right here in this post. If you kept track of Fable 2 during GDC, then you won't find too much new information here, although you will get a few cursory glances at the game in development and a high resolution fly-through of some of the environments. Give it a watch and tell us what you think.

Note to Lionhead: let's put more gameplay into the next video diary, hmm?

Hour of Victory Demo to Go Live Next Week

"Midway announced today that it will release a demo of its World War II FPS Hour of Victory next week. The company said:

The Hour of Victory demo will give the player a sneak peak into the rugged North African level. Players will be able to pick any of the three characters in the game, the Covert Operative, specializing in stealth and sabotage; a British Commando specializing in the guns-blazing frontal assault; or an Army Ranger who specializes in sniping and demolitions. "

Live and in concert is The Xbox Boys!

We always knew Xbox fanboys were a creative bunch, but The Xbox Boys take it to a whole new level. Who are these Xbox Boys that we speak of? Well, if you must know ... The Xbox Boys are a group guys who reside near the Microsoft Campus, wear Xbox tshirts, color their faces green and white, and sing about gaming on their Xboxes. They're kind of a mix between geeks, musicians, and gamers. Get it? Well, we can't explain it any better, so without further adieu we present to you The Xbox Boys' latest video "x box live" after the break. And be prepared to rock out.

Get DiRTy on the Marketplace

We told you yesterday that a new demo for Colin McRae: DiRT would be coming today. True to their word, Microsoft have put up the demo on the correct day.

Details of the game:

  • Name: Colin McRae: DiRT demo
  • Price: Free
  • Availability: Not available in Mexico or Asia
  • Dash Details: High speed, adrendaline fuelled, off-road racing.
  • Size: 768.79 MB

The demo is downloading fast already, and if you happen to live in Mexico or Asia, then a quick use of a foreign account will see you through, since once again the work around works just fine.

Wires On Fire: Activision Confirms Wireless Guitars for Guitar Hero III

wiitar.jpgGuitar Hero fans, rejoice! It looks like with Guitar Hero III, you won't have to worry anymore about rocking out so hard that you yank the controller out of your system. Activision has announced that Guitar Hero III will finally (thankfully) feature wireless guitars for all systems.

The Wii, Xbox 360 and PS3 versions will pack Gibson Les Pauls, while the PS2 version will come with a Gibson Kramer. On top of that, they'll have removable faceplates for greater customization (i.e., Activision can make money selling "custom" faceplates).

IGN also mentions a mysterious "new button colour [sic] design," which Activision claims will make for "an even greater authentic feel and rock experience." Yeah, the rainbow of buttons was never exactly metal.