12.6.07
Microsoft to finally fix the 360’s hardware problems?
Today Logic Sunrise received a email from their contact close to Microsoft with some spicy new details about a new Xbox 360 cooling setup. Supposedly Microsoft added a secondary heatsink, next to the DVD-drive, that’s connected to the GPU’s heatsink. This way they are sure to spread the heat more and try to prevent the 360’s from overheating and causing the 3 LoD."
Wal-Mart store discounts Xbox 360 HD DVD Player to $60
The figure represents the largest discount reported for the $199 external peripheral, which allows Xbox 360 owners to playback high-definition format feature films.
A buyer on shopping site Fatwallet.com was able to purchase the item for the discounted price at the aforementioned location.
Walmart.com lists the product at $199.92.
The HD DVD Player debuted in Nov. 2006 has been a hit with videophiles who want to invest in the latest digital format without breaking the bank.
In late Apr., select Sam's Club warehouse stores sold the peripheral at $72.54, then the lowest known price for the device.
Best Buy this week is offering two free HD DVD movies with the purchase of the Xbox 360 HD DVD Player. It sells the add-on for $199.
Sony this month announced that it will release a new stand-alone Blu-ray disc player for $499. Blu-ray disc sales have held larger sales than rival HD DVD, partly due to the release of the Playstation 3, which includes a built-in Blu-ray disc drive.
IGN: DiRT Review 8.4/10
John Carmack of id Software unveils new ultra high detail game engine
Dubbed "id Tech 5," the new engine promises to almost completely remove any limitations on texture size, allowing "for the unique customization of the entire game world at the pixel level." Examples include changing material colours on the fly and etching fine detail, such as initials, into existing geometry. As the video says, the footage above uses over 20 gigabytes of texture files. Presumably, with their developments into new compression methods, we'll be seeing all this fit onto a 9 gigabyte DVD. It'll have to if they plan on releasing games that run on this engine onto the PC and Xbox 360. Games on the PS3, on the other hand, will be able to take advantage of the 50 gigabytes of storage on Blu-Ray discs, allowing for lower compression and, we assume, faster loading as a result.
This is all just speculation for now, however. Other than the above video and the blurb that has been posted on the id Software official website, there's no specific information. We'll have to wait until E3 for that.
DiRT Review 9/10 TeamXbox
Xbox Live's Major Nelson : Today on Marketplace (6/12)
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NHL 08 Xbox 360 Preview
Beyond the framerate doubling, the NHL developers have three goals for 08 going forward: advance the skill stick, add depth, and improve the core mechanics (skating, AI, checking).
For starters, the skill stick requires more nuance when it comes to shooting. The shot's power and accuracy isn't based solely on the player you're controlling, but on the user's skill. If you're off, your shot will be too. But if you fire a level shot, it's going to be as accurate and blazing as a Joe Sakic wrister. To show this off, the game opens with target shooting (just like in the NHL All-Star Competition).
As for depth, there are "real" minigames that will teach you hockey and help you play the game. Instead of skating around obstacle courses, expect to work on 2-on-1 breakouts and how to use your point men on the power play. There will be over 30 drills in all. There's no official word yet as far as online play goes, but at a recent press event, the game's producer said EA has put more energy than ever before into 08's online experience.The most noticeable boost we've seen over last year's iteration has been in the skating. There are wide carve turns (slow and tight) and crossover turns (for speed), plus the analog stick now lets you skate at different speeds. Push it forward all the way to go full blast, or barely push it to slow down and search for a passing lane. As for checking, last year's system was pretty lame, but now there's context sensitive hitting, and non-hitters (like Daniel Briere) will get knocked back if they go shoulder to shoulder with brutes like Donald Brashear.
While these changes deepen the hockey basics, the wow moments look to come from the new modifier button, which frees the puck from your stick. If you're in a 1-on-1 situation with a defender, you can push the puck through his legs, and retrieve it on the other side of the player. And it's not a canned animation -- we saw the puck glance off the defender's skates and get kicked away altogether in separate instances. When successful, though, it gives players a way to sidestep slow-footed big hitters without getting laid on their keisters, which is very cool.