Bethesda's Rogue Warrior coming to Xbox 360, PC, and PS3
Videogames, as with any form of creative expression, are constantly evolving. You'd be hard-pressed to browse through your own game collection without seeing the undeniable influence on at least one aspect of a game, an influence spawning from the archetypes that came before it. Ideas are burrowed, innovations are replicated and history stands true to it all. And as any certified old-school gamer will assure you, "without Mario, there'd be no modern-day platformers."
To the game developers themselves, it seems to present itself as a logical process: use what's worked in the past and build upon it. Sure, it's not the most inventive mindset in the world, but when you're looking to improve upon a genre that is already chockfull of about a thousand titles that took a similar course of action, the desire to reinvent the proverbial wheel is a sensible one. Just look at any action game. Or fighting game. Or first-person tactical shooter.
Ok, so the latter genre is a little too specific to blend in with that series unanimously, but it's there for a reason (read: we suck at transitions). It also stands out as one we've come to either love or loathe, depending on who you ask. Tons o' guns that go "boom" and authentic locales may be all the rage, but the brain-dead AI and linear gameplay that tend to resurface time and time again have become quite the genre sticklers.
Zombie Studios thinks it's about due time for a change. And the game they're doing it with is Rogue Warrior.
read more
To the game developers themselves, it seems to present itself as a logical process: use what's worked in the past and build upon it. Sure, it's not the most inventive mindset in the world, but when you're looking to improve upon a genre that is already chockfull of about a thousand titles that took a similar course of action, the desire to reinvent the proverbial wheel is a sensible one. Just look at any action game. Or fighting game. Or first-person tactical shooter.
Ok, so the latter genre is a little too specific to blend in with that series unanimously, but it's there for a reason (read: we suck at transitions). It also stands out as one we've come to either love or loathe, depending on who you ask. Tons o' guns that go "boom" and authentic locales may be all the rage, but the brain-dead AI and linear gameplay that tend to resurface time and time again have become quite the genre sticklers.
Zombie Studios thinks it's about due time for a change. And the game they're doing it with is Rogue Warrior.
read more
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